AI Insights · Timothy · October 2023
Top 5 City Building Games on iOS in Sweden Q3 2023
Discover how the top 5 city building games performed on iOS in Sweden during Q3 2023, including trends in weekly downloads, revenue, and active users.
Performance of Top 5 City Building Games on iOS in Sweden for Q3 2023
During the third quarter of 2023, the top city building games in Sweden on the iOS platform showed varying trends in weekly downloads, revenue, and active users. Data from Sensor Tower provides insights into the performance of Isekai:Slow Life, SimCity BuildIt, Merge County®, The Simpsons™: Tapped Out, and Global City: Building Games.
Isekai:Slow Life
Launched in mid-August 2023, Isekai:Slow Life experienced a notable increase in weekly revenue, peaking at approximately $9K by the end of September. Weekly downloads saw a significant decline from 2.6K in the launch week to 185 by the last week of September. Active users fluctuated throughout the quarter, starting at 1.6K and closing at around 1.2K.
SimCity BuildIt
SimCity BuildIt had a steady performance in terms of revenue, with a peak of $3.7K in late July and maintaining around $1.8K to $2.6K towards the end of September. Downloads were relatively low, ranging from 612 in late June to a dip at 171 in the last week of September. The active user base remained robust, fluctuating between 3.3K to 4.4K throughout the quarter.
Merge County®
Merge County® displayed a steady weekly revenue, peaking at around $967 in the final week of September. Downloads were minimal, with a slight peak of 126 in late August. Active users remained relatively stable, ranging from 256 to 397 over the quarter.
The Simpsons™: Tapped Out
The Simpsons™: Tapped Out saw a peak in weekly revenue at $1.1K in early July, with fluctuations throughout the quarter, ending at around $867 in the last week of September. Downloads were modest, peaking at 273 in mid-July and dropping to 151 by the end of September. The active user base showed consistency, hovering around 2.7K to 3.1K.
Global City: Building Games
Global City: Building Games experienced a significant peak in weekly revenue at $2.7K in late July, declining to around $331 by the end of September. Downloads saw a high of 831 in late August, tapering off to 129 by the end of September. Active users peaked at 1K in mid-August, gradually decreasing to 444 by the end of the quarter.
These insights from Sensor Tower highlight the dynamic nature of the city building game market on iOS in Sweden. For more detailed analytics and trends, visit Sensor Tower.